No magical secret society would be complete without its dedicated protectors. In the Stonebearer universe these are the Order of the Guardians. Not only do they protect the society’s interests, they also lead its defense in times of war and unrest. In this latest era of the world, they must step forward again to counter the dark forces rising up from the barrier between worlds.
Most guardians tend to stay at the Stonebearer stronghold, Amul Dun, to protect those living there against attack and to train and refine their skills. After the last war, far fewer guardians returned to the keep. Many were killed. Of those who survived, some stayed away because they sought peace deep in the isolated villages far from the cities.
A Stonebearer Guardian must possess the talent to strengthen both physical and intangible objects with their power. This means any weapon in their hands becomes unbreakable, any armor, impenetrable. As long as they have the strength to cast the glyphs, they are untouchable.
As with the other orders, guardians must train hard to develop their skills. They learn fighting techniques from those who have mastered various fighting styles over centuries of effort. Many legends have stemmed from lone guardians fighting against impossible odds.
The most notable guardians in Stonebearer’s Betrayal are Katira’s father, Jarand and his trusted friend who’s stood by his side in the worst of times, Issa.
If you missed the post talking about the overall structure of the Stonebearer Magic System, look no further!
Magic, the final frontier, these are the voyages of… Wait a minute, wrong franchise. But seriously, let’s talk about the different kinds of magic that appear in Stonebearer’s Betrayal.
In the world of Roshnii, a choice few are born with magic in them. Despite the historians efforts to link it to lineage, it appears at random. Those blessed, or some believe cursed, with the magic are fated to live abnormally long lives and die violent deaths. This magic is formally known as the power of the Khandashii.
To earn the title of Stonebearer one must survive training and pass through the fires of testing. A proper Stonebearer has the right to carry a motherstone which allows them to more accurately use their powers to manipulate the world.
There are those born with the power who escape the attention of the towers are referred to as wielders. They are considered highly dangerous. Most don’t survive long, as the magic kills those who can’t control it.
The magic is granted by the Stonemother and she chooses those she believes are destined to have it, for good or for ill. She shows her mercy by keeping the magic dormant until a child is strong enough to command it. The longer a child lives without it manifesting, the stronger their magic is. Those who have used the power for decades develop markings along their arms, necks, and backs.
The magic is divided into five abilities. Each of these abilities has it’s own order and headmaster. While a Stonebearer in theory can work each ability to some degree, they have a natural affinity toward one far stronger than the rest. This determines what order they belong to.
The magic manipulates the physical nature of the world through a series of symbols and glyphs. The energy needed for the magic to perform a task is taken from the Stonebearer and if they use too much, it can kill them. Using an ability they don’t have an affinity for requires a prohibitive amount of energy.
The Five Orders
Travelers – can manipulate the location of objects, including themselves, and instantly move them up to the distance they can walk in a day. They enable communication over long distances and are also excellent spies, especially when pared with a seeker.
Guardians – can alter the physical strength of an object, making it either stronger or weaker. They are tasked with keeping the peace and most train to be expert fighters.
Seekers – can locate both items and knowledge in the immediate area. They are responsible for documenting the history of the world and also keeping track of magic powered artifacts. Some can see glimpses into the future.
Benders – can change the nature of an object by manipulating its particles into new formations. While it is strictly prohibited, some can even change how people think and act.
Healers – can repair what is broken and restore what has been corrupted. Most will formally train to heal people and become town and village doctors.
Katira, the main character of Stonebearer’s Betrayal, begins the story believing the magic is nothing more than a legend, a story told to children at festivals, or to scare them in to staying in their beds. She discovers, much to her horror, that the magic is indeed real when one of those storybook monsters attacks her. The world is not as it seems, it has never been. If she is to survive, she must fight against those who want to use her as a pawn in a much larger game between a dangerous demon and the entire society of Stonebearers.